TTKEN
A game shaped together

The next adventure,
shaped together.

We are building a new game and looking for the first players to join us. Share how you want to play, support development, and have your voice counted from the start.

Concept stage · Gameplay footage is not ready · Payment channel coming soon
1–3 monthsTarget time from confirmed scope to launch
Prepayment × 2The same email receives double account credit after launch
Refund before launchRequest a full refund any time before the app goes live
Ashen Earth / Game overview

One more run. One more reason to return.

A planned offline, single-player survival game for Windows. Leave the safety of your hideout to scavenge an infected city, then decide how much longer you dare to stay.

01 / PREPARE

Choose your survivor

Pick a role, check supplies, and plan a route from your safehouse.

02 / SCAVENGE

Search the city

Explore hospitals, schools, markets, factories, depots, and military sites for gear and clues.

03 / SURVIVE

Know when to leave

Fight or evade infected and raiders while managing ammo, wounds, infection, food, water, and carrying weight.

04 / BUILD

Bring it home

Store supplies, recover, craft, upgrade defenses, recruit survivors, and push into the next district.

Mode Offline single-playerLaunch platform WindowsView First- and third-personCore tension Loot more or head back

Make each run your own

Choose from five survivor roles: Scout, Medic, Mechanic, Soldier, or an all-round Survivor. Each starts with different strengths and equipment.

Read the threat

Switch between first- and third-person views. Face distinct infected, from runners and screamers to heavy variants and special threats, plus human raiders.

Turn a hideout into a home

Treat injuries and infection, repair and modify weapons, craft supplies, reinforce defenses, and assign rescued survivors to guard or patrol.

Take the road, take the district

Drive, refuel, repair, and use your vehicle as extra storage. Secure control points to change local supply and threat conditions.

This overview reflects the current version 0.1 design baseline. Features, scope, and launch details may change during development; final gameplay footage and art are not ready yet. The design specifies local saves and no online dependency. How the separately promised post-launch account credit connects to this offline release is not yet defined.

Visual direction / 01

See the edge of the possible

These online reference images set the mood. They are not screenshots or final art from this project; real game visuals are still in production.

Concept reference: a lone figure in a snowy forest
Reference 01 · Exploration

Step into the unknown

A journey shaped by discovery and choice

Concept reference: gaming monitor and controller
Reference 02 · Co-creation

Start with the player

We are collecting new ways to play

Images: Unsplash community photos; concept references only.
Early support / 02

Support terms, stated clearly

Prepayment shows support and submits a direction for play. Ideas are assessed for feasibility and support level; payment does not guarantee adoption.

Promise 01 / Delivery & credit

One email, double credit

Once your development scope is received and your prepayment is confirmed, development begins with a target launch window of 1–3 months. You must leave your email when paying and use the same email when you register later. After launch, your account receives twice the prepayment amount.

Promise 02 / Refunds

Full refund before launch

As long as the app has not launched, you may request a full refund at any time, unconditionally and without any limit or restriction. The request path and timing will be listed when payments open.

How ideas are assessed

Priority, not a guaranteed outcome

We review ideas against feasibility, project direction, and prepayment level. A larger contribution may receive higher review priority, but adoption still depends on development review.

Payment status

Payment link not open

Please do not transfer money to any personal account before the payment service is connected. The live payment page will show amounts, methods, and refund instructions.

How to join / 03

From an idea to a shared build

We are in the preparation phase. Once payment and proposal intake are connected, supporters can take part in three steps.

01 / PROPOSE

Describe how you want to play

Tell us the core loop, the feeling you want, or the one detail you would change.

02 / SUPPORT

Choose a prepayment amount

Confirm scope and email, then pay through the official page. The email powers your future account credit.

03 / BUILD & FEEDBACK

Wait for it to come alive

The target development window is 1–3 months. Progress updates and refund access will be published when open.

Your idea / 04

How do you want this game to play?

Leave an email and a direction for play; submit once the official intake is live.

Proposal intake is not connected

This page does not store or send email addresses or ideas. Wait for the official proposal entry point before sharing details.

The payment link and proposal service will open this form when they are ready.

This form does not collect personal information yet.